Confused about Frame Data not being in the game? How do you get to know which moves would be safe and which are punishable? Do not worry we have just the right solution for you.
Guilty Gear Strive- How to check Frame Data for every character
Surprisingly, a fighting game without Frame Data is like a pizza without cheese. You just cannot imagine one without it. Games like Tekken and Mortal Kombat have perfect in-game Frame Data which can be viewed while using the character. But sadly, it seems like Guilty Gear Strive does not have one.
What is Frame Data?
Well, let’s just say it is the time taken for the entire animation of a move to be completed. Just not that. frame Data includes every little detail like the number of frames it takes for a move to hit and also it shows the recovery frames from the move as well.
Recovery frames would be the time taken by your character to recover from the animation and return back to a neutral position. Rather, in fighting games, we count this as the number of frames taken.
For example, if you are within an animation that takes 15 frames you are vulnerable to an enemy attack that is lesser or equal to 15 frames. It means that your opponent would not be able to land his move if he uses a move with a frame count of more than 15 since you will now be able to block that attack.
This is exactly the reason why Frame Data is important. There are certain moves that when blocked by your opponent leave you at a disadvantage (higher recovery time on the block) and are called unsafe moves.
While there are some moves that leave you at an advantage on the block as your opponent would require more frames to recover from that move he blocked than the attacker himself. These are called safe moves. And there are some moves that leave you at a neutral position with 0 frames for both. These are called neutral moves.
Frame Data is required to make a game plan. It is the most essential part of learning a character for any fighting game. You must know which moves to use at what situations so that you are always at a frame advantage.
This leaves your opponent a very little window to punish you and hence you would end up dominating the match. Sometimes you can combine moves in a way that leaves your opponent absolutely no chance to punish you. This is called a Frame trap.
How to see Frame Data for Guilty Gear Strive Characters?
There is a lot more to Frame Data. What I have told you is just the basics of it. Now that you know the importance of it in-game you must be wondering why did the developers leave out such a crucial thing in the game. Well to answer that question, let’s say they did not leave it out. It is true that the Frame Data is not separately given in the game but there is a way you can check it.
However, it is not within the game but there is a certain website where you can check all the frame data for every single character.
This is the website where you can check Frame Data for Guilty Fear Strive —–> Dustloop.com
- Once you click here, you will have to type Guilty Gear Strive in the Search Box.
- Once you get the page for Guilty Gear Strive, on the right side you will be able to see Frame Data. Click on that
- Then at the bottom, you can select your character. This leads you to a character overview page.
- On that page, on the top, you will see several options like Combos, Strategy/Counter Strategy, and Full Frame Data
- Click on Full Frame Data.
- Now you will have the entire Frame Data for all the moves of your character
- You can also check out strategies and combos in the same way
There you go, the easiest way to check frame data for your character. Hope this guide was helpful. Do let us know and also share your thoughts regarding the same.
Arya is an avid gamer and a full-time content writer. His love for games is so unconditional that despite having a degree in Mass Communication he chose to have a career in the blogging world. He is a FIFA lover and has played every single FIFA game released since 2005. His knowledge of Sports Games is impeccable and every single article he writes is backed by years of experience.