Best TRAITS You Should Pick in Starfield

Best TRAITS you should Pick in Starfield– The game gives you a wide range of customizations that help you create a visually appealing character. From cosmetics to facial features, the customization does not affect your playstyle in any way.

What actually does is the Background and the Traits that you choose for your character. The Backgrounds give you certain buffs altogether while the Traits are unique boosts that come with a downside as well.

If you are looking for the best Background be sure to check out our detailed guide on that.

This article, however, will help you get the best Traits for your character. Trait combos that could help you overcome the downsides and benefit you greatly.

Best TRAITS You Should Pick in Starfield

Before we hop into the best traits that you should choose, here are all of the traits along with their in-game description:

  • Alien DNA: You volunteered for a controversial experiment that combines alien and human DNA. As a result, you start with increased health and oxygen, but healing and food items aren’t as effective.
  • Dream Home: You own a luxurious, customizable house on a peaceful planet! Unfortunately, it comes with a 125,000 credit mortgage with GalBank that has to be paid weekly.
  • Empath: You are deeply connected to the feelings of others. Performing actions your companion likes will result in a temporary increase in combat effectiveness. But, performing actions they don’t like will have the precise opposite effect.
  • Extrovert: You’re a people person. Exerting yourself uses less oxygen when adventuring with human companions, but more when adventuring alone. (Can’t be combined with Introvert.)
  • Freestar Collective Settler: You gain special access to Freestar Collective dialogue options and better rewards from some missions given by the faction. But, crime bounty towards other factions is greatly increased. (Can’t be combined with any other faction allegiance trait.)
  • Hero Worshipped: You’ve earned the attention of an annoying “Adoring Fan” who will show up randomly and jabber at you incessantly. On the plus side, he’ll join your ship’s crew and give you gifts…
  • Introvert: You really need your alone time. Exerting yourself uses less oxygen when adventuring alone, but more when adventuring with other human companions. (Can’t be combined with Extrovert.)
  • Kid Stuff: Your parents are alive and well, and you can visit them at their home. But you automatically send 2% of your credits home to them every week.
  • Neon Street Rat: You grew up on the mean streets of Neon. You gain access to special dialogue options and better rewards from some missions on Neon. Crime bounty by other factions is greatly increased. (Can’t be combined with any other faction allegiance trait.)
  • Raised Enlightened: You grew up as a member of the Enlightened. You gain access to a special chest full of items in the House of the Enlightened in New Atlantis but lose access to the Sanctum Universum chest. (Can’t be combined with any other religion trait.)
  • Raised Universal: You grew up as a member of Sanctum Universum. You gain access to a special chest full of items in the Sanctum Universum in New Atlantis but lose access to the House of the Enlightened chest. (Can’t be combined with any other religion trait.)
  • Serpent’s Embrace: You grew up worshiping the Great Serpent. Grav jumping provides a temporary boost to health and oxygen, but health and oxygen are lowered if you don’t continue jumping regularly. (Can’t be combined with any other religion trait.)
  • Spaced: Your body has become acclimated to space. Health and oxygen are increased when in space, but decreased when on the surface. (Can’t be combined with Terra Firma.)
  • Taskmaster: Occasionally, if you have crew trained in a certain ship system, that system will automatically repair itself to full health whenever it is damaged below 50%. However, all crew cost twice as much to hire.
  • Terra Firma: You’ve never acclimated to space. Health and oxygen are increased when on the surface, but decreased when you’re in space. (Can’t be combined with Spaced.)
  • United Colonies Native: You gain access to special United Colonies dialogue options and better rewards from some missions given by the faction. However, crime bounty by other factions is greatly increased. (Can’t be combined with any other faction allegiance trait.)
  • Wanted: Someone put a price on your head, and word has spread. Occasionally, armed mercenaries will show up and try to kill you, but being cornered gives you an edge — when your health is low, you do extra damage.

Which is the Best Trait Combo?

Traits are optional, so you do not have to worry about getting them. You can remove them during the campaign, but you cannot add any traits. Considering all the downsides to the traits, I would say there are only a few that could actually be useful.

Combo 1:

  • Dream Home: A luxurious home where you could build your research facility and weapon rack. Something that could prove to be useful. I would not mind the payment per week for the house that we get.
  • Hero Worshipped: Crazy fanboy who keeps showing up randomly and annoys you. However, he has the weight lifting skill which can prove to be useful. There is no technical downside to this trait and I recommend using it.
  • Extrovert: Combining Hero Worshipped with Extrovert makes a lot of sense. This guy could easily be your companion for missions and give you a permanent oxygen boost.

Combo 2:

  • Dream Home: If you are good at grinding, then this trait should be a problem. You can easily pay at the end of every week.
  • Kid Stuff: Adds an emotional touch to the story. You can visit your parents whenever you want. However, 2% of your credits will be sent to them after every week. This is not that big of a deal considering the fact that you get to be with your parents in the game. You can sell off the stuff you get in your old home and the best part is that your parents gift you a gun later on.
  • Serpent’s Embrace: Well, just keep jumping to get health and oxygen boosts. Something you can get bored of easily. But If you love the grav-jumps in the game, this could easily be one of the coolest traits.

Combo 3:

  • Terra Firma: Gives you health and oxygen boost while on the surface.
  • Extrovert: You use less oxygen when accompanied by someone.
  • Hero Worshipped: You have a crazy follower who shows up randomly and also gives you gifts.

All of the 3 give you good boosts when combined together.

Apart from these, Religion Traits are good as long as you are sticking to one. The same goes for Faction traits. There could be other effective combos as well depending on what you prefer. Your playstyle matters a lot and you can always try out new things the next time you start a new campaign.


I hope the guide was helpful. Please let us know in the comments section below. Also, follow FPS Index for more guides on Starfield. 


 

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